using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XFGameFramework;
using XFGameFramework.BuffSystem;
using XFGameFramework.ArchiveSystem;

public class EnemyModel : RolesModel,IArchiveModel ,IAddableBuff
{
    
    public List<BuffBase> Buffs = new List<BuffBase>();
    

    
    #region  实现BUFF的接口
    List<BuffBase> IAddableBuff.Buffs => Buffs;
    
    public  EnemyModel()
    {
        name = "Player";
        level = 1;
        maxHp = 100;
        strength = 10;

        currentHp = 100;
        currentStrength = 10;
        
        skillsID = new List<int>();
        skillsCD = new List<int>();
        skillsID.Add(10000);
        skillsCD.Add(0);
        Buffs = new List<BuffBase>();
    }

 #endregion

}

